Download pdf waterdeep dragon heist






















In this game and role playing characters, So lets start the post Waterdeep , the Crown of the North, Where a wonderous tale of urban adventure is about to unfold. Waterdeep Dragon Heist : Waterdeep Dragon Heist is an urban heist adventure designed to take characters from first level to fifth.

Thanks for visiting that post. Villains, 4 Paths Dungeon Masters can choose between 4 villains to feature as the main antahonist. Explore the City of Splendors In this chapter, Dungeon Master can explore Waterdeep , its culture, its history, its guilds-even local slang to add that extra layer of authenticity and immersion for their players.

Book Details. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. A Call for Heroes! A young group of friends stumble across a terrifying conspiracy that holds the heir to the Blackstaff, the defender of the city of Waterdeep, in terrible danger.

These friends must search deep within themselves to become the heroes their city needs to save its champion from those who would see both brought low. Ed Greenwood, beloved author and creator of the Forgotten Realms, presents the first book in a brand-new series dedicated to showcasing both the City of Splendors and our most talented up-and-coming authors.

A series of stand-alone adventurers, this book and the series to which it belongs were written specifically for those readers with no prior knowledge of the Forgotten Realms, making it an excellent entry point for new readers. All rules and reference required to play the world's greatest roleplaying game. Each book has the most recent text updates and errata.

All three books and the screen feature a foil-paper cover that distinguish them at your table. The creator of the Forgotten Realms leads readers through a rollicking fantasy adventure and murder mystery set in the city of Waterdeep Revealed in death to have been Masked Lords, three more citizens had been murdered over the preceding day and night: the Sembian wine-seller and collector Oszbur Malankar; the half-elf sorceress and artisan Dathanscza Meiril; and the moneylender, landlord, and investor Ammasker Gwelt.

All of Waterdeep now knew someone was killing the Lords of Waterdeep, one by one. Yet that was about where truth ended and speculation—however plausible—began. The broadsheets were full of wild conjecture.

Who's behind this? The ousted Lord Neverember? The Xanathar? Some cabal of guilds or nobles planning a coup? Is anything ever really simple though? Experience a grand caper, pitting your skills and bravado against two nefarious organizations as you go on a hunt for the greatest prize of all. Score: 3. City of Splendors Author : Eric L.

To start the adventure, each player selects one NPC from a provided handout for their character to be on friendly terms with. Chapter 1 starts with a bar brawl that is out to prove that nowhere is safe from the conflict between the Zhentarim and the Xanthar Guild. From there, the chapter provides an introductory adventure where Volo provides a quest where the PCs are asked to rescue a friend of his named Floon. This straight forward rescue mission acts to familiarize the players with the city and involves a mistaken identity.

The quest also acts to bring the PCs into the conflict going on in the background of the adventure between the Zhents and Xanathars. As a reward, the PCs are given an old tavern by Volo to use as a base of operations. Chapter 2 , has the characters exploring their new home, Trollskull Manor and neighboring buildings and alley. They will also need to deal with a poltergeist who is haunting their base.

As the chapter continues, the PCs can accept missions offered by various factions. During this chapter, the PCs can choose to fix up their base and get it up and running as a working tavern and whatever else they want to do in the city. Time has passed and the players should now be adjusted to city life and ready for things to get exciting. Chapter 3 opens up with a blast, as an explosion tears through Trollskull Alley.

One causualty of the fireball, was its target, a Lord Neverember spy who has stolen the Stone of Golorr. Whoever is responsible for the fireball spell, now has the Stone of Golorr, the key to finding the treasure.



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