The Step Patches are built specifically for the Step mod build. They are required and are dependent on specific mods as noted by indicators in the mod tables in Step 4. They will not resolve conflicts with any applicable mods that are not in this guide. This should be used for launching Skyrim going forward.
Below are some recommendations for further configuration of the SKSE launcher Please ensure the following is correct for SKSE:. Reference Image:. NOTE: No further configuration is recommended. Below is TL;DR for those interested in helping out with testing. Please post to this mod's forum thread link at top right with any interesting testing feedback. To simplify testing, create a custom INI that will be preserved if the mod is updated.
After doing so, all settings being tested can be configured here and simply commented to revert to defaults. This will also allow modification without losing any changes introduced by the developer. Once installed, double-click on the mod to open up the information window, and ensure the following settings in EngineFixes. Leave the remainder of the settings at their defaults, unless the changes are known and desired.
As with all mods in this guide, this mod should be enabled in MO once it is installed. The following FOMOD instructions are for the most vanilla-like options, but deviation from this is user preference.
Step recommends: Merge all files into single mod listing named aMidianBorn Book of Silence The instructions below are for the most vanilla-like replacements. Repeat these steps whenever asked to moved plugins to the Optional ESPs.
Repeat these steps whenever asked to hide files or folders from a mod. This recommendation is for the vanilla experience. Users can install whichever version they desire and adjust the instructions below to suit their preferences. The archive is missing is an empty "99 None" folder so click Install Anyway when prompted.
This will remove blood spatters from the screen. All variations without Alternate Trees options are vanilla friendly. This will of course depend on the ENB and user preference. They probably won't interfere with LOD in game, but just in case and per best practice , these assets should be hidden. Alternatively, they can be deleted to save space:. Merge into the base mod if desired. The instructions below are suggestions.
Customize the options according to preferences. Please ignore the "STEP" version of the mod available for download.
It's for retired Guides. For SE, the 2K textures are desired. Results are subjective. Compare and install if preferred. The Optional File, Dragons Shout with Voice from location , enables the sounds to play from the dragon's location. Without this option, the sounds will play at the player. Porting mods is not covered in this Guides, however, it is as simple as loading the plugin in the CK, saving, and closing the CK.
This mod is required by the 1. The 1. After installing this mod, users will have to clean it, as it contains an old USSEP forward that will result in freezes if left in. The instructions below are for the most vanilla-like options.
Users are free to customize the options to according to their preferences. Some players have on older systems have experienced a CTD under very specific circumstances. To prevent this bug, do ONE of the following:. The guide disables grass LOD by default. Instructions for enabling grass LODGen are also provided and may be enabled at a later time as instructed by the guide if adequate performance headroom is available.
Nemesis is run through Mod Organizer like most other tools. Add Nemesis to the list of executables by doing the following:. To do so:. Precaching grass is necessary for this mod to resolve some specific stuttering issues when loading cells outdoors in grassy areas. Precaching also generally improves performance in these areas. NOTE: To generate the grass cache, please see the 1. Users should now have a xLODGen folder e. Users will run it at the end of the Guide.
Download the Main File, and extract List grass in worldspaces. This mod will assist in generating a list of worldspaces containing grass to only those applicable to NGIO, which significantly reduces the time needed to generate the grass cache on systems where this seems to take a long time. With this mod, grass precache generation time will be closer to 30 minutes for everyone. If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errrors or warnings ignoring the game's default masters at the top of the list.
Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedures on any mods requiring cleaning except for the game's default masters. This eliminates the need to set rules on the load order. From this point on:. The goal at this point is to have at least 80 FPS in the Rift on average.
Right click this link , selecting "open in new window" to revisit the BethINI setup instructions changes that should be in effect if these instructions were followed. Two configurations are available:. This will significantly reduce grass cache generation time. This process will take about minutes to complete, depending on the system.
The game will typically crash during grass generation, but MO will restart the process automatically. There is no need to monitor or click [OK] when restarts occur. Recommended settings correspond to rendered game resolutions that will benefit from those settings. The last few mods in the mod list should now reflect the following numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators :.
TexGen 3 will also generate grass billboards for LOD. IF grass LOD is being generated, also modify grass tint and brightness :. Browse to.. Optimal Preset no grass LOD.
Recommendations are provided below for select mods. The remainder are user preference. Keep the following in mind when first launching from a fresh Guide installation:. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game the vanilla start is provided as an option , and then sleep in the bed to start your new life.
When using an alternate start location, the main quest line can be initialized by simply visiting Helgen. Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the Mod Support page:.
Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because they are a part of the world.
Dragonborn will not start until the news of your deeds has time to reach the island, and the player becomes something that must be dealt with. Other things are active that make sense, such as not being able to do the Break of Dawn quest if the player is a vampire, Thalmor won't attack until after engaging their quest line, etc.
The following screenshots display the recommended settings for the mod's MCM:. The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience.
However, users may adjust the settings for these mods to their preference. STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
In order to suggest a mod for inclusion, visit the Mods section of the Forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.
Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community. The STEP administrators would sincerely like to thank from the bottoms of our fuzzy little hearts :. Forum GameSpaces Beyond Skyrim. Fallout New Vegas. Skyrim Legendary Edition.
Skyrim Special Edition. Game Guides Fallout: New Vegas 1. No Man's Sky 1. Skyrim Legendary Edition 3. Skyrim Special Edition 1. Navigation Home. SkyrimSE Home. Step Portal. SkyrimSE Portal. Recent changes. Random page. Contact Step.
Tools What links here. Related changes. Special pages. Printable version. Permanent link. Page information. Browse properties. View source. Log in. Jump to: navigation , search. SkyrimSE v2. The contents of this page can change at any time, so please DO NOT request support for this guide on the forums! Go to the latest supported SkyrimSE Guide.
Launch MO by running its executable e. Click on [Create new instance]. Select Skyrim Special Edition and click [Next]. If the game wasn't found, manually browse to the game's location. Still might be worth it for what is complete though That's what caused my wondering in the first place. Originally posted by smr :. Per page: 15 30 Date Posted: 11 Sep, pm. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. View mobile website. I suggest to create the plugin. YES please do, I did miss that step about copying and pasting the plugins.
What happens to my SSE game if I change the installation path and whatnot? Will it just take my existing mods and set them up in Skyrim VR, or do I need to do a new profile? I created a slight workaround by manually downloading a mod I wanted to try Immersive Weapons and popping the.
However, I am unable to access the mod in game. I have completed the enabling mods section. The largest problem I seem to be having is that whether I copy and paste 'plugins. I have tried adding in 'skyrim. I have also tried adding skyrim. The only way that I can get the game to start is to delete the plugin. Now to see if this solves my plugin situation.
You can only use Skyrim Special edition mods. After doing that, the rest of the guide worked perfectly for me. Yes, and no. There's another solution, and I added in to the original post above. You run a batch file whenever you're done editing mods. Please forgive me, while I have some experience with mods and such in the past I've been out of the loop for over 2 years and I know nothing of the current overhauls, mod managers, etc. Thank you. Vortex is the new official mod manager for Nexus.
Vortex is the successor to NMM as the officially supported desktop application for Nexus. NMM has been dropped I assume due to it's not-so-great coding. Vortex is still early, but even now it's superior. Installed Nexus, followed the steps in the video So I can't install any mods at all. This happened to me once.
I know this isn't very cool, but I uninstalled and reinstalled NMM. Be sure you back up any mods you downloaded using NMM. I'm getting "no deployment methods" when I use Vortex.
Why is that and how do I actually deploy the mods? Click the little checkmark above, and ignore the warning that it couldn't find the. I seem to be stuck between these steps. I direct the SSE to the Skyrimvr and click yes to the warning. If you're like me, it's because you have to also click the check on other games that NMM detects. I've played about an hour already and nothing's been generated. You don't need SSE installed it complains because its looking fore a different ini file than the one your have installed.
You can ignore it complaining. Or you can create a junction or link file that will stop it from complaining. It wont effect your game. Thanks a lot for that tl;dr! Rather than copying the contents into the "Skyrim VR" folder each time, making a symlink folder in the same directory named "Skyrim Special Edition" should trick NMM into placing the files in the Skyrim VR folder instead.
How to make a symlink. It's also works to click the configuration "gear" button in the top menu bar, go the "Skyrim Special Edition" tab, and change the Skyrim Special Edition Directory to Skyrim VR's folder.
Then all mods installed will go directly into Skyrim VR's data folder. To make it easier for you guys, go to cmd prompt with admin privileges and paste in this command:. Well, the Really Useful Dragon mod works. Until I hear from someone else, I'll be working on a solution. Will let you know if I find one.
It may have something to do with running the game as administrator to allow the correct files and nmm access? Now I'm just trying to get them to work in game. I managed to crash it with Live another Life, but nothing else is triggering the warning about achievements being disabled etc. Found the fix to this, it happens because you used pancake SSE with this installation of nexus mod manager. Wiping Nexus mod managers config file removes the issue. Just delete it. Nevermind it works! I thought the mod warning came when you started the game not when you hit continue, lol.
Better Vanilla Perks is a lightweight perk overhaul using only vanilla assets, let me know if it works for you until Ordinator is patched :. I can install certain mods using this method, but mods without a. They don't copy over to the data folder and when I relaunch NMM, they show up as not installed. I was, but actually I redid my entire modlist in Mod Organizer 2 after someone released a plugin for it and now that handles everything for me.
I've followed all the steps, but when I download a mod, I get this error popping up. I got the same message. Make sure you're downloading a mod for Skyrim Special Edition, not just Skyrim.
Agh it keeps saying it can't find the special edition. I don't see him get that error. I've launched the game and am in riverwood so I definitely have an. This is driving me nuts. I've tried everything. Sorry I was getting mixed up. I've followed the guide and it worked first time. Never had Skyrim installed previously on this machine. My plugins. Do I have to manually type then in? If so, how do I know what to type? Is it case sensitive? I just named them the way they appear in NMM.
Still cant get mods to work. Update: Got mods working. I switched to mod organizer 2 and im using the SkyrimVR plugin. Works with no with no problems. I'm glad you got it working! Sorry I didn't get back to you sooner I've been playing. Did you transfer your plugins. Its part of your list at the top but there is a lot more going on in that mod then just hkx files so where would everything else go? Then everything that requires the engine would go as per the instructions on this page. Then just load it below the first mod once you install the output.
I think so. Hey there! When I was using it, it worked fine. Great guide! I was confused on how to install and run nemesis but I got most of my animations working.
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